In conclusion and to end the work we did in this project, I was able to work in a group to produce a functional game. As the game is 3D based, I wasn’t able to help as much as I could have, due to the nature of where my specialty lies (2D), but regardless, IContinue reading “Week 6: Evaluation“
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Week 6: Problem Solving
Theoretical I did not have anything to put in the remaining categories due to the lack of work left to do this week. Therefore, the only theoretical problem I have faced is empty space where posts should be. To fix this problem, I will delete the categories that don’t need filling. Practical No practical issues,Continue reading “Week 6: Problem Solving“
Week 6: Practical Skills
As the project is coming to a close, we have no more physical practical work to do left, apart from implementing the assets. As a result of this, we worked on our PowerPoint for the presentation. In the PowerPoint, we were able to add enough to make it informative about all the work we hadContinue reading “Week 6: Practical Skills“
Week 6: Context
Now that everything has been created and prepared for our game, this week is dedicated to the PowerPoint for our presentation and implementing all of our assets. I will be helping with the PowerPoint, as I cannot handle the Unity project.
Week 5: Evaluation
In terms of work, I am very pleased with what I have done this week. I am proud of myself for creating functional and decent models after not knowing a thing about it a few days prior, and they have turned out looking as close to identical as I have been able to accomplish toContinue reading “Week 5: Evaluation“
Week 5: Problem Solving
Theoretical For theoretical problems, I had trouble figuring out where to start on Blender. In order to solve my problem, I turned to the internet to figure out basic controls, so that I could use the program without accidentally saving or closing my project mid-way through. Practical For practical problems, I had a lot ofContinue reading “Week 5: Problem Solving“
Week 5: Planning and Production
For this week, I have assigned myself with the single task of modelling all three of the towers that I had created concepts for a few weeks back. I have one experience with Blender which turned out horrifically, so in order to fulfil the task, I will have to spend this week figuring it outContinue reading “Week 5: Planning and Production“
Week 5: Practical Skills
This week, I managed to get my towers ready to be implemented into the game. Following the guides I had prepared and on-screen references to my concepts, I designed three separate tower designs for the Fantasy level. This is the first tower I created. I decided to go for this one first due to theContinue reading “Week 5: Practical Skills“
Week 5: Research
Following this week’s theme on ‘How To Grasp The Complexities Of Blender’, I decided to watch tutorial videos on YouTube which covered simple asset creation. BlenderClicky (2021). Blender Modeling Tutorial | Low Poly Tower. [online] http://www.youtube.com. Available at: https://youtu.be/RMPKInNlLCs %5BAccessed 4 Oct. 2021]. The first video (Harvard Reference linked above) was incredibly helpful, explaining how to scale and pullContinue reading “Week 5: Research“
Week 5: Context
Using the three previously conceptualised towers I had drawn and Blender, I will be modelling what I had initially designed as a concept into an asset for our game. Although I was assigned this task, I have no idea on how to use Blender in the slightest, so I downloaded the program on my PCContinue reading “Week 5: Context“