This week, I managed to fulfil every task I had on my list. My time management was a lot better, but due to the simplicity of my tasks, it was to be expected. I have had enough time to think about next week, and will be creating the models for my three towers that IContinue reading “Week 4: Evaluation“
Author Archives: lucalucanightfever
Week 4: Problem Solving
Theoretical As previously, when doing my research I was not able to find enough information about the creators of the topic I was Harvard Referencing (windflowers and their meanings). I attempted to look for further information from sources that had credibility through author names or dates published, but to no avail. In order to haveContinue reading “Week 4: Problem Solving“
Week 4: Planning and Production
For this week, I will have to get the three tasks I have assigned to me done. I will need to finish my task that I set myself previously in order to complete my level design.
Week 4: Practical Skills
This week, I finished my Fantasy level design concept. Using Procreate, I went with clear colours and a colour key in order to make the significance of each object clear to whoever was modelling the design. I chose a range of straight lines (ease of modelling), bridges (for the option to destroy), and water (optionContinue reading “Week 4: Practical Skills“
Week 4: Research
This week, I decided to do research on different types of flowers and their symbolic meanings. The idea behind this was to have asset ideas for the level design. Jacob’s Ladder- A common name. Used for many things, like a specific type of flower, a movie title and book title. Inspired by the Bible (usedContinue reading “Week 4: Research“
Week 4: Context
For this week, my first task is to design my Fantasy/Fairytale world level design. To start off the week, I created a mindmap of different types of assets that would appear in the world design. I chose specific flowers like windflowers and Jacob’s Ladders because I have done research on their meanings that will ultimatelyContinue reading “Week 4: Context“
Week 3: Evaluation
For this week, I finally managed to complete my current concepts in their entirety. I used all my research to link back to my design and concept in order to solidify my work structure. I wasn’t able to start my level design this week, once again making me fall behind slightly in terms of myContinue reading “Week 3: Evaluation“
Week 3: Planning and Production
This week, I have updated my plan list with all of my new tasks. Due to still having tasks from last week, I will need to do these as well. UPDATE (23/09/2021) After finishing my practical work, I updated my list.
Week 3: Problem Solving
Theoretical For theoretical problems, when researching the game I based my tower colour palette on, I wasn’t able to find articles with clear authors and dates to Harvard Reference, therefore making the reference unreliable. To solve this problem, I went through various different articles and made sure to choose some with information to add intoContinue reading “Week 3: Problem Solving“
Week 3: Research
For this week, I am continuing with my third and final concept design for my tower. My research is based around a game that I was interested in researching due to the idea of using its colour palette for my own tower. Katamari Damacy Reroll Katamari Damacy Reroll, translating to ‘Clump Spirit (Reroll)’, is aContinue reading “Week 3: Research“