Week 4 – Evaluation

I felt like I did a fair amount this week, finishing the final asset that I needed to do as well as took a little look into the code to get a brief idea on how it works overall. I also felt like I could have started importing everything into unity, however its better toContinue reading “Week 4 – Evaluation”

Week 4 – Practical Problems

Theoretical I didn’t encounter any practical problems this week. I’ll keep note if anymore happen. Practical For this week, I only ran into the normal issues with blender. With unity however I ran into a problem. After a while of pressing things there can be input lag. This is a problem with unity and IContinue reading “Week 4 – Practical Problems”

Week 4 – Planning and Production

As listed with my research aspect of the week, I’ll first cover the basic pseudo code for some of what is included inside a tower defense game. I’ll first start with how the enemies will be attacked by the towers. Start When Enemy enters range If attack cooldown is over Attack enemy Restart cooldown ElseContinue reading “Week 4 – Planning and Production”

Week 3 – Planning and Production

There really isn’t much I have planned except for finishing my final assets for this week. After that I plan on moving onto looking into coding aspects. I already have a basic understanding of Unities coding engine and that we’re using visual studios 2019. Along with that I could look into importing assets into unity,Continue reading “Week 3 – Planning and Production”

Week 3 – Problem Solving

Theoretical: I had no theoretical problems this week, I’ll keep note for any I encounter next week. Practical: Whilst taking a look into the code and moving changing some things. Visual Studio wouldn’t self alter to C# for some reason. So I had to look about. It was marked as a “miscellaneous file”, meaning IContinue reading “Week 3 – Problem Solving”

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