I felt like I did a fair amount this week, finishing the final asset that I needed to do as well as took a little look into the code to get a brief idea on how it works overall. I also felt like I could have started importing everything into unity, however its better toContinue reading “Week 4 – Evaluation”
Category Archives: James Browning
Week 4 – Practical Problems
Theoretical I didn’t encounter any practical problems this week. I’ll keep note if anymore happen. Practical For this week, I only ran into the normal issues with blender. With unity however I ran into a problem. After a while of pressing things there can be input lag. This is a problem with unity and IContinue reading “Week 4 – Practical Problems”
Week 4 – Practical Skills
I instantly started working on the final asset, I wanted to make sure this was all done before the end of this week so I got this done right before I started to work anything. This was the final result of once I finished making it. I decided to compare this towards my concept, andContinue reading “Week 4 – Practical Skills”
Week 4 – Planning and Production
As listed with my research aspect of the week, I’ll first cover the basic pseudo code for some of what is included inside a tower defense game. I’ll first start with how the enemies will be attacked by the towers. Start When Enemy enters range If attack cooldown is over Attack enemy Restart cooldown ElseContinue reading “Week 4 – Planning and Production”
Week 4 – Research
I wanted to research into all the code that is needed to make a tower defense game work. I already researched into what the coding would have so by understanding it, I can then quickly alter the scripts to suit everything making this process go by faster overall. I’ll get a brief idea on whatContinue reading “Week 4 – Research”
Week 4 – Context
For this week, I still need to finish my last asset so I can then make a start on the coding and actual scenes for the project. I’ll also do some research into coding this week so I can get a basis on what I need to do incase I need to know and IContinue reading “Week 4 – Context”
Week 3 – Planning and Production
There really isn’t much I have planned except for finishing my final assets for this week. After that I plan on moving onto looking into coding aspects. I already have a basic understanding of Unities coding engine and that we’re using visual studios 2019. Along with that I could look into importing assets into unity,Continue reading “Week 3 – Planning and Production”
Week 3 – Evaluation
This week I felt like I did well, I got almost the rest of the assets I needed done and looked into some of the coding aspects for when I can get started next week. This means I can get the basis for what we need to do, making everything else easier. This also meansContinue reading “Week 3 – Evaluation”
Week 3 – Practical skills
For this week, I planned to finish the other 3 assets I need to do. However I left time a little late so I’m not sure I’ll be able to get all 3 done in time. I decided to first start with the skeleton pirate since it wouldn’t be too hard to make. This tookContinue reading “Week 3 – Practical skills”
Week 3 – Problem Solving
Theoretical: I had no theoretical problems this week, I’ll keep note for any I encounter next week. Practical: Whilst taking a look into the code and moving changing some things. Visual Studio wouldn’t self alter to C# for some reason. So I had to look about. It was marked as a “miscellaneous file”, meaning IContinue reading “Week 3 – Problem Solving”