Week 3 Problem solving

Theoretical Within week 3 there were no theoretical problems which occurred within the focused development of individual tower defense assets. This is because week 3 targeted upon the production of assets within blender to construct the individual tower & enemy assets. The research following this week was aimed at the tower & enemy limitations &Continue reading “Week 3 Problem solving”

Week 3 Practical skills

Within the mid section of our project, week 3 focused upon the development & research of constructing the tower units & enemy concepts. The concepts developed within week 2 have been used as a layout for the towers & enemies to be reiterated into a voxel style tower. So far, the tower units have beenContinue reading “Week 3 Practical skills”

Week 3 Planning & Production

Continuing the practical production of the project, this week will focus on the development of 3D meshes & concepts ready to use for the tower defense. My focus for the western tower defense section is to continue development upon the 3D tower assets & level design. Task Date Description Begin development into 3D assets 20/09/2021Continue reading “Week 3 Planning & Production”

Week 3 Voxel & asset development research

The chosen style of our project was decided to follow a voxel style tower defense, for both its level design & assets developed. Though when referring to a voxel based game, there are many different styles which the assets can follow from its common cubic design. However, for this project we aimed to stay withContinue reading “Week 3 Voxel & asset development research”

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